Begin the compo
First of, this theme is awesome and I hope for justas awesome entries. Game Design For my entry, I’m going for a (RT)Strategy game. Here is some concept art: In the game you will control a subterranian...
View ArticleStrategy Guide and Tech Talk
The compo is over, my game is finished and the rating starts. For anyone trying out my game (if you haven’t yet: HERE), I will explain some strategies to survive, just in case you have trouble with it....
View ArticleThere’s more to EscApe than you think
This is kind of a port-mortem of EscApe (there’s another game with same name, it’s not about that one :)) but I’m going to focus certain design choices I did in the 3 hours I created it. Massive...
View ArticleHUD you guess?
(This is a cross-post from my post-compo devlog.) Yes, there will be puns. I apologize for nothing. The most recent addition to the game was the heads-up-display for your ship in flight mode. It’s a...
View ArticleSpace Drugs: Isn’t Deep Space “High” Enough Already?
(This is a cross-post from my post-compo devlog.) “High”, as in altitude. Again, no apologies. If you’re old enough to have been a highschooler before the average cell phone had an app store, then this...
View ArticleSome free ideas. What about Ludumception?
I probably won’t do anything, so I’m giving free ideas away: Ludumception: a game that mixes gameplay with the evolution of themes of past Ludum Dares: http://www.ludumdare.com/compo/ludumdare/....
View ArticleUnderstanding Katamari: the level design of The Sentient Cube
[Cross-posted from Omiya Games blog] Designing the levels for The Sentient Cube was a fascinating exercise, and one that provided a great insight in how Katamari Damacy was designed. Both games have...
View ArticleThe rest of the game design notes
[Cross-posted from Omiya Games blog] Here’s a dump of all the design decisions I’ve made on The Sentient Cube. First, the debug level. Always gotta have one for Unity. It’s a great place to create...
View ArticleSave Zoe: Post-Mortem, Pre-Mortem and inbetweens
DISCLAIMER: I strongly suggest you to play the game before reading this. This is going to get spoiler-heavy at some point and also I heard the game is pretty cool and you should play it? yeeeeeah....
View ArticleEx-Sword-Stential Crisis — Day One Development
CLICK HERE to play EX-SWORD-STENTIAL CRISIS! So by the time Saturday afternoon rolled around, we were all patiently waiting for Daniel to finish up his work on “Rocket Fist” so he could submit it to...
View ArticleFear Me! – Post-mortem (pun not intended)
In Fear Me! you play as a happy-go-lucky ghost who has recently breached the veil of the damned in pursuit of his favorite leaisure activity – scaring children. A sort of action-puzzle blend, check it...
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